It's bound to happen sooner or later.
If you stay in this hobby long enough, it will eventually happen to you.
Scenario: You have a custom
you want to make. As you search through yet another clearance bin,
you find the perfect base! Well...almost perfect. Maybe the
legs are too short. Or the arms aren't in the position you want.
Or maybe the torso is twisted into some bizarre stance. Or, if you're
looking at a wrestling figure, maybe all of the above. ;)
Just because something in the posture
of a base figure isn't quite what you're looking for, does that mean you
should abandon that base entirely? Not really. As you get more
comfortable with advanced customizing techniques, you should train yourself
to "think outside the box" when considering bases. Just because something
is fundamentally "wrong" with the sculpt of a base as far as your project
is concerned, with a few relatively simple modifications you can make it
"right." And in the process, you can make a figure shorter, or taller,
or pretty much whatever you desire.
To illustrate this process, I will
be working with a Jakks Pacific Grudge Match Sable action
figure, in the 6" scale. What follows is merely an introduction to
the various structural modifications that can be made to an action figure.
These concepts can be used to make many other changes that I won't get
into; your imagination is the limit!
** Many thanks to Ron
Kenyon for our discussions on straightening a hollow torso.

So here we have the lovely Ms. Sable. Accounting for perspective,
the figure is just over 6" tall, as you can see next to the ruler.
The plastic of her bangs is detachable, which I will be doing shortly,
making her just under 6" tall. One goal I have is to make her a little
taller, so I'll keep that in mind.

So from the list I have made above, you can get an idea of the changes
I want to make. I want to straighten her midsection so that her spine
basically follows a straight line. In the process, her hips will
be straightened back in line with the rest of her torso. As a consequence,
her legs will both have to be repositioned into a more natural stance.
Now, it's important to THINK before you
start making drastic cuts into a figure. After considering the Sable
figure from all angles, you can see where I have decided to implement the
changes. You can see as I have done here, that it is a good idea
to use a sharp pencil to draw a line where you will be making cuts.
The more planning you do at this stage, the easier the final conversion
and adjustments will be. The red arrows in the picture point to the
lines I have drawn. I will be cutting her torso in two places, and
cutting each leg at the junction of the thigh to the hip. When cutting
near a joint, make the cut at least 1/4" away from the joint peg, to avoid
weakening the joint.
You can see here that I have made all necessary cuts. I tend to use
a Dremel rotary tool, with a separating disk attachment. This makes
it a little easier to cut through the hard plastic of the torso.
Looking at this picture, notice that
the red arrows are pointing to torso pegs. Most torso's have one
or two pegs located within the torso. These pegs help to stabilize
and strengthen the torso, as well as to help keep its halves securely fastened
together. When cutting into the torso, you want to try to cut away
from these pegs.
Unfortunately, there's no real way
to tell from the outside of a figure exactly where these pegs are going
to be located. Generally, one is right in the dead center of the
torso, while one is usually right above the point where the hip peg connects
to the torso. Keep this in mind when planning your cuts.
If you start cutting into the torso,
and notice that in one point you aren't breaking through to the other side
of the plastic, you're probably cutting into a torso peg. Just slightly
reposition the Dremel blade, and begin again. Once the torso is separated,
you can repair the peg if you feel it's necessary, using plumber's epoxy,
Milliput or Magic Sculp.
Once all the lines have been cut, use an X-Acto knife to trim away any
melted plastic from the edges of the cut pieces, as well as to remove any
loose plastic. The cut surface doesn't need to be completely smooth,
and actually you don't want it to be. But just make sure you remove
loose bits.
Here, I have tentatively re-aligned
the pieces of the Sable figure into her new stance. You can see how
much straighter her back is, as well as the stance of her legs. All
in all, this is a much more natural pose, in my opinion.
Now comes the task of reassembling
the figure in its new pose. Unfortunately, it's no longer a matter
of gluing the pieces together, as this results in weak connections that
break easily. Instead, we must use a method known as "pinning the
connections." This is basically a connection that is glued together,
but reinforced with a metal pin. If we were attaching a hand to a
forearm, think of the glue as the skin and muscle, and the metal pin as
the wrist bone inside the joint. Many people use cut paper clips
as pins, and this works fine. I usually use thin gauge floral stem
wire, as this is still strong yet slightly more flexible than paper clips,
which helps in positioning the limb.
To do this, you need to play around
a little bit to get the pins positioned just right. You also need
to have a definite idea of the final pose you're working toward.

To attach the legs, I'm going to use two pins in each leg. First,
using a small drill bit just slightly larger in diameter than the pins,
drill two small holes about 3/16 - 1/4" apart into the hip part of the
leg connection; drill each hole slightly more than 1/8" deep. Keeping
in mind the final position you want for the leg, drill two identical holes
in the corresponding spots into the leg itself. Now, cut two small
pieces of wire about 1/2" long. Insert each piece into a hole on
the hip, and then insert the other ends into the holes in the leg.
Allowing the wire to flex and bend slightly, work the leg into the position
you want. Once you have the leg positioned, note how much excess
needs to be cut out of each piece of wire. Trim the wire pieces of
the excess, and then re-assemble the leg with the two pins.
Once you have the pins cut to the
correct length so that the leg can be positioned as you like it, coat 1/2
of each pin with super glue, and then firmly place the coated half of each
pin into a hole in the leg. Hold the pins firmly in place while the
glue sets. Now, coat the remaining half of each pin with super glue.
Place the two pins into the holes on the opposite part of the connection,
and insert the pins fully and move the leg into the position you are working
for. Hold the leg in this position for 30 seconds to a minute, until
the glue sets completely. The glued pins should now hold the two
leg pieces firmly together.
**Note - during this stage of forming
the connection and establishing the final position of the legs, this is
a good time to think about trying to make the feet level. Try to
glue these connections near a sturdy, level table, so that you can check
the stance of the feet. Try to position the legs so the feet will
be level, allowing the final figure to stand steadily without support.
Of course, if this isn't possible, you can always cut and re-pin the ankles
later. ;)
That is how you pin a connection. Do the same thing for the
other leg. At this point, you should also pin the torso. If
the torso was solid, you could just use 2-3 pins in the manner described
above. If the torso is hollow, as it is in this case, you need to
place pins at several points around the perimeter of the torso. In
this instance I want to place 4 pins, one at the front, one at the back,
and one in each side. To do this, carefully drill a hole in the middle
of the thin piece of plastic of the torso. If you accidentally drill
through the side of the plastic, you can always fix it later with putty.
Follow the same procedure you used to pin the leg connection, keeping in
mind the final position you want for the torso. Once the holes are
all drilled, glue a pin in each hole and use it to secure the connection
as you did with the leg. Do this until the torso is completely secured
in the position you desire.
Notice in this picture how the legs
have each been secured with two pins, and how the new pose manages to keep
both feet on a level plane. This allows the figure to stand freely
without support. Also notice the pins placed around the perimeter
of the torso, securing it in the new pose.

A
word about proportions: Something that must be taken into consideration
when repositioning a figure like this, is the final proportions of the
figure. Without getting too technical, art theory says that human
beings are "Eight heads" tall; that is, a person's height is the same as
the height of their head, multiplied by 8. Heroic figures are as
much as a half head taller. The ideal person is also "Two heads"
wide. The location of these boxes, each of which has the same outline
size as the head, corresponds to different anatomical landmarks, such as
just above the navel, the center of the pubis, just below the knees, etc.
Now, when you cut off a leg, glue
a pin in it and reposition it at a different angle, you are making that
leg slightly longer. The same goes for the arms, and the torso.
So by straightening Sable's torso and legs, I have made her significantly
taller. In instances like these, you might want to do a comparison
of the figure in it's final posture, to make sure that you haven't thrown
off the proportions too much. This isn't absolutely necessary, but
it does help you to make sure the figure will have a natural appearance.
As you can see here, I am pretty lucky
that Sable is still pretty much dead-on in her proportions (the last rectangle
ends high on her feet because she's wearing high heels). The knees
look like they're a little higher than they should be, but that's because
the legs are angled slightly away from her body. The only real problem,
is Sable's arms are now slightly short. This could be fixed simply
by making a straight cut through each bicep, and pinning the arms with
a bit of length added to fit in with the rest of the body.
All in all, her arms aren't too far
off. I'm going to leave it for now, and only fix it later if I think
I have to.
So now, we've got a figure that's positioned
naturally and in the stance we want. We also have a figure that has
maintained good human proportions. But there's all these gaps where
we made the cuts, with metal pins visible. This might work for a
cyborg custom of some sort, but for our purposes we need to fill those
gaps! This is the fun part of the job.
Basically, prepare your self-hardening sculpting compound of choice (Kneadatite,
Milliput, Magic Sculp, etc.); I prefer Milliput because it self hardens,
gets rock hard but can still be sanded glass smooth, and also bonds to
the plastic, which further strengthens the connection. Now use that
to simultaneously fill the gaps, and blend the sculpt. For solid
sections like legs and arms, try to fill the gap as completely as possible
with clay. For the hollow torso, you want to limit how deep you place
the clay. As you recall from the early picture inside the torso,
the pegs from the leg joints are just below one of the cuts on our torso.
If you were to push Milliput too far into the torso so that it came in
contact with those pegs, and then bonded to them while curing, you would
lock the pegs into position and prevent the legs from moving. So
keep an eye open for that while filling the gaps in the torso.
So take the clay and start pushing it into the gaps you've created.
Once the gaps are filled, it's time to blend the sculpt. This basically
means sculpting into the clay to create a smooth transition between the
sculpted lines in plastic on one side of a cut, with those on the other
side of the cut. For example, in the abdominal area, sculpt the clay
so the lines of the stomach muscles are smooth and continuous. You
can also add more clay at this point to beef up areas that are asymmetrical;
in this case, I am building up the left hip a little to match the curve
of the right hip. Make as much effort as possible to create a smooth
transition between clay and plastic.
Remember, the more time you spend
working now, the more seamless the final connections will seem.
To Be Continued...
